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Anti-magic[]

Any non-combat damage is ignored.

Armored[]

Prevents damage when hero or minion is attacked in combat.

Breach Attack[]

If a hero or minion with Breach Attack destroys an enemy minion, excess damage is dealt to enemy hero.

Bleeding[]

Hero or minions affected by bleeding take damage at the end of their owner's turn.

Cleave Attack[]

Minions with Cleave Attack strike the opposing minion and its neighbors and the minion's attack cannot be modified by card effects.

Doomed[]

Doomed minions are destroyed at the end of their turn.

Empowered[]

Increases a minion's attack for each friendly neighboring minion.

Flank Attack[]

Minions with flank attack deal damage to the neighbors of the opposing minion, if any; this minion's attack cannot be modified by card effects.

Invigorate[]

Increases the health of neighboring minions.

Leech[]

Minions with leech heal themselves for damage when they attack.

Lifesteal[]

Minions with lifesteal heal your hero's health when they attack.

Madness[]

Makes minions deal damage to their neighbors when attacking.

Protector[]

Minion takes combat damage instead of neighboring minions who are attacked.

Poisoned[]

Hero or minion takes damage at the end of their owner's turn.

Retaliate[]

Deals back damage to an enemy hero or minion in combat (even if knocked out).

Rush[]

Minion attacks in the same turn it is summoned.

Sprawling[]

Increases attack for each neighboring slot that is empty.

Stunned[]

Prevents minions from attacking until effect expires.

Strengthen[]

Increases the attack of neighboring minions.

Summonstrike[]

When summoned, a minion with summonstrike will immediately deal damage to an opposing minion unless they have anti-magic.

Upkeep[]

Decreases the Mana of your hero by the amount at the beginning of your turn.

Weakness[]

Minions afflicted by weakness lose attack at the end of each of their turns.

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