Anti-magic[]
Any non-combat damage is ignored.
Armored[]
Prevents damage when hero or minion is attacked in combat.
Breach Attack[]
If a hero or minion with Breach Attack destroys an enemy minion, excess damage is dealt to enemy hero.
Bleeding[]
Hero or minions affected by bleeding take damage at the end of their owner's turn.
Cleave Attack[]
Minions with Cleave Attack strike the opposing minion and its neighbors and the minion's attack cannot be modified by card effects.
Doomed[]
Doomed minions are destroyed at the end of their turn.
Empowered[]
Increases a minion's attack for each friendly neighboring minion.
Flank Attack[]
Minions with flank attack deal damage to the neighbors of the opposing minion, if any; this minion's attack cannot be modified by card effects.
Invigorate[]
Increases the health of neighboring minions.
Leech[]
Minions with leech heal themselves for damage when they attack.
Lifesteal[]
Minions with lifesteal heal your hero's health when they attack.
Madness[]
Makes minions deal damage to their neighbors when attacking.
Protector[]
Minion takes combat damage instead of neighboring minions who are attacked.
Poisoned[]
Hero or minion takes damage at the end of their owner's turn.
Retaliate[]
Deals back damage to an enemy hero or minion in combat (even if knocked out).
Rush[]
Minion attacks in the same turn it is summoned.
Sprawling[]
Increases attack for each neighboring slot that is empty.
Stunned[]
Prevents minions from attacking until effect expires.
Strengthen[]
Increases the attack of neighboring minions.
Summonstrike[]
When summoned, a minion with summonstrike will immediately deal damage to an opposing minion unless they have anti-magic.
Upkeep[]
Decreases the Mana of your hero by the amount at the beginning of your turn.
Weakness[]
Minions afflicted by weakness lose attack at the end of each of their turns.