Any non-combat damage is ignored.
Prevents damage when hero or minion is attacked in combat.
If a hero or minion with Breach Attack destroys an enemy minion, excess damage is dealt to enemy hero.
Hero or minions affected by bleeding take damage at the end of their owner's turn.
Minions with Cleave Attack strike the opposing minion and its neighbors and the minion's attack cannot be modified by card effects.
Doomed minions are destroyed at the end of their turn.
Increases a minion's attack for each friendly neighboring minion.
Minions with flank attack deal damage to the neighbors of the opposing minion, if any; this minion's attack cannot be modified by card effects.
Increases the health of neighboring minions.
Minions with leech heal themselves for damage when they attack.
Minions with lifesteal heal your hero's health when they attack.
Makes minions deal damage to their neighbors when attacking.
Minion takes combat damage instead of neighboring minions who are attacked.
Hero or minion takes damage at the end of their owner's turn.
Deals back damage to an enemy hero or minion in combat (even if knocked out).
Minion attacks in the same turn it is summoned.
Increases attack for each neighboring slot that is empty.
Prevents minions from attacking until effect expires.
Increases the attack of neighboring minions.
When summoned, a minion with summonstrike will immediately deal damage to an opposing minion unless they have anti-magic.
Decreases the Mana of your hero by the amount at the beginning of your turn.
Minions afflicted by weakness lose attack at the end of each of their turns.